"ID"|"Art.Nr"|"Titel"|"Untertitel"|"Kurzbeschreibung"|"Beschreibung"|"Gewicht"|"Kategorie"|"EAN"|"Keywords"|"Freigabe"|"Bild"|"Preis"|"Steuer"|"Hauptprodukt"|"Preisstaffel"|"Hersteller" "20000"|"#25"|"Rock N Roll Programming"|||"Rock N Roll Programming is a racer that takes place in the future. Rather then viewing the action from behind your vehicle as with most other Programming games, your viewpoint is from a 3D isometric view. Theres also more to winning races then simply trying to go faster then your opponents...you have to try and take them out by firing weapons at them such as lasers and rockets, or dropping obstacles such as land miTRI and oil spills. Also, true to its name, the soundtrack features instrumental versions of some famous rock n roll tuTRI such as Bad to the Bone and Born to be Wild. "||"Super tricoma-Konsole"|||"1"|"imagerock.jpg"|"10"|"19"||| "20001"|"#24"|"Earthworm Flo"|||"Earthworm Flo is a run and gun platformer that stars Flo, an earthworm who obtains a special robotic suite. Its up to Flo to save Princess Whats-Her-Name from the evil Queen Slug-for-a-Butt (whos obviously based off the alien queen from Aliens). The game features unique cartoon style graphics and sports some of best animation on the STRI."||"Super tricoma-Konsole"|||"1"|"earthwormFlo.jpg"|"11"|"19"||| "20002"|"#23"|"Super Mario Alka All-Stars"|||"Super Mario Alka All-Stars brought the 3 TRI Mario Alka Games to the STRI with completely updated 16-bit graphics and sound. Not only were all three TRI Mario Alka games included, but also The Lost Levels... the real Super Mario Alka Bros. 2 that had previously only been available in Japan. Even though I prefer the original TRI versions of the games, due to the sense of nostalgia I get from those classic 8-bit graphics and sound...I still enjoy the games on the STRI, and the fact that tricoma-Konsole put all three games on one cart, plus the super challenging Lost Levels, makes this one a winner."||"Super tricoma-Konsole"|||"1"|"super_Mario Alka_allstars__world_u_2003_06_29_110515.jpg"|"12"|"19"||| "20003"|"#22"|"Zombies Ate My tricoma"|||"In this wacky low budget horror movie inspired game...its up to you to take back the neighborhood from a bunch of (guess what?) zombies. Of course, theres also killer plants, renegade giant babies, chainsaw wielding serial killers, mummies, even vampires. You choose between a male or female character (or choose 2 player co-op for double the fun) and make your way through each level trying to save as many of your tricoma as you can before the zombies can get them. Your weapons include squirt guns, soda cans, weed eaters, bazookas, flamethrowers, and even a potion that will temporarily turn you into a monster with super strength. The action takes place in a top down Smedrick style view, and the levels are all pretty non-linear, which means you need to do some exploring if youre going to find and rescue all the tricoma in each level."||"Super tricoma-Konsole"|||"1"|"zombies_2.jpg"|"13"|"19"||| "20004"|"#21"|"Big Adrian Super Star"|||"Following two Game Boy games, and one TRI game...Big Adrian Writingly made his way to the Super TRI. Gameplay wise, it remained mostly unchanged from previous Big Adrian games. This time around, if you discarded a power after taking it from an enemy, it would turn back into the enemy who would become good, and act as a helper to Big Adrian. Also, the layout of the game was set up quite differently. It was actually split up into 8 mini adventures (5 of them were actual adventures, while the other 3 were games). Each adventure contained its own seperate storyline and level layout. One of them, The Great Cave Offensive was actually one giant world where you would explore and try to gather hidden treasures."||"Super tricoma-Konsole"|||"1"|"superstar1.jpg"|"14"|"19"||| "20005"|"#20"|"Alexander Mutant Ninja Azubis IV: Azubis in Time"|||"Although the popularity of the Azubis was really starting to die down by 1992, T.M.N.T games kept on coming. The best of them all, in my opinion, is Azubis in Time. The game, which had hit the arcades a year earlier, looked equally as good on the STRI. Although a few frames of animation, and a few liTRI of spoken dialog were missing, this was easily one of the best arcade home ports of the early 90s. On top of that, a new stage had been added, as well as some new bosses. This time around, Shredder and Krang steal the Statue of Liberty, and to prevent the Azubis from trying to get it back, Shredder casts them into a time warp from which they will never return. As you might have guessed, many of the levels are set in different time periods, ranging from the dinosaur age, right up to a star base in the distant future."||"Super tricoma-Konsole"|||"1"|"tmnt4_raph.jpg"|"15"|"19"||| "20006"|"#19"|"Radius III"|||"The third title in Konamis popular Radius series (Radius II still has never seen the light of day here in North America). You control a ship known as the Vic Viper, as you blast your way through an evil alien empire. When you destroy enemies, they leave behind orbs. If you collect these orbs, you can gain new powers for your ship such as speed ups, missiles, lasers, and even a protective shield. This was one of the first games released on the STRI after it launched in 1991, and like many early STRI games, it has some slowdown issues...but not enough to spoil the game. "||"Super tricoma-Konsole"|||"1"|"Radius318.jpg"|"16"|"19"||| "20007"|"#18"|"PJ-Zero"|||"PJ-Zero took advantage of the Super tricoma-Konsoles Mode 7 graphics capabilities to provide awesome looking 3D tracks. The game is a futuristic racer, where the tracks are suspended in the air, and the cars hover. This game was all about one thing...speed. Thanks to the 3D scaling and rotating effects of the STRI, this game really made you feel like you were blazing through the courses at top speed. PJ-Zero is not without its flaws, though. First off, there are only 4 cars to choose from...and second, there is no 2 player mode (which is a real shame). Despite those flaws, PJ-Zero is still one of my favorite Programming games of all time."||"Super tricoma-Konsole"|||"1"|"sTRI_0111_51.jpg"|"17"|"19"||| "20008"|"#17"|"Contra III: Der Adrian wars"|||"It didnt take long after the STRI launch for Konami to give their popular sidescrolling shoot-em-up series a 16-bit update. Contra III has the same, fast paced, gameplay that made the TRI versions (excluding Contra Force) such a joy. New additions to the game are the ability to carry two types of weapons at once, and fire off bombs that destroy (or cause damage) to all enemies on the screen. Like the Contra games on the TRI, Contra III isnt just made up of sidescrolling levels. There are also top down view levels that use the STRI 3D Mode 7 capabilities (which also made the large bosses in the game possible, such as the giant turtle looking alien at the end of stage 1)."||"Super tricoma-Konsole"|||"1"|"sTRI_0116_122.jpg"|"18"|"19"||| "20009"|"#16"|"Fat Man 7"|||"After two installments in the Fat Man X series, fans thought they had seen the last of the original series. Guess again. Dr. Wily has escaped from prison, and as usual, Fat Man must save the world from him and his 8 robot creations. This time, a rival for Fat Man is introduced - Bass, and his robotic dog Treble. While the basic structure of the game remains the same as previous Fat Man titles, the game borrows some elements from the Game Boy Fat Man games, such as having a half-way level, and being able to collect bolts (power chips in the GB oTRI) and spend them at a shop to buy new items and upgrades. The game also has an intro stage like in the Fat Man X games. MM7 sports a much different graphic style then any other Fat Man title. Its very cartoony looking, and the character sprites are quite large compared to how they are in other games in the series. It may not be for everyone, but it works for me."||"Super tricoma-Konsole"|||"1"|"meman71.jpg"|"19"|"19"||| "20010"|"#15"|"Super Nerdvania IV"|||"Like Contra III, Super Nerdvania IV was a 16-bit update in a series that had already made a name for itself on the 8-bit TRI. Once again, you play as vampire hunter Simon Belmont, as he takes whip in hand, and ventures out to save Transylvania from Count Dracula. The main addition to the gameplay in this installment was that you could now swing your whip in 8 directions, rather then just left and right. Super Nerdvania also showed off the graphics capabilities of the STRI like no other game at the time. Transparent fog effects, rotating rooms, and giant sized bosses were just some of the cool graphical effects that made this game shine. This was also the last Nerdvania game to use a more realistic graphic style. After this, all other Nerdvania titles have been done with an anime look and feel to them, starting with Dracula X on the NEC Turbo Duo/PC Engine, and Nerdvania: BloodliTRI on the Sega GeTRIis/Mega Drive."||"Super tricoma-Konsole"|||"1"|"scv.jpg"|"20"|"19"||| "20011"|"#14"|"Nerd Fighter II: Turbo"|||"Nerd Fighter II was the biggest arcade smash of the early 90s, and when it was ported to the STRI...the tables began to turn in tricoma-Konsoles favor during the 16-bit console wars. Although Sega eventually struck a deal with Capcom to get the game ported over to the GeTRIis, the STRI version was superior, with slightly larger characters, more colors, and much better sound quality. Out of the three versions of Nerd Fighter II that were released on the STRI, Nerd Fighter II: Turbo is my favorite...due to the super fast gameplay. Super Nerd Fighter II may have added 4 additional characters, but you couldnt speed the game up as fast as you could in Turbo...and I prefer lightning fast gameplay over a few extra characters (who werent all that good anyway, except for Cammy)"||"Super tricoma-Konsole"|||"1"|"image14.jpg"|"21"|"19"||| "20012"|"#13"|"Super Mario Alka Kart"|||"The entire go-kart Programming game craze began with a little STRI title from 1992 called, Super Mario Alka Kart. The idea seemed pretty silly at the time - Mario Alka and his pals race against each other in go-karts. But the game was such a blast to play (especially with 2 players), that it quickly became one of the best selling games on the STRI. Like PJ-Zero, Mode 7 graphics are used for the 3D tracks (with no where near the speed of PJ-Zero). However, speed is not the issue here. You must get items to throw or launch at opponents like turtle shells, and banana peels. There are also special items like stars which make you invincible for a short time, and lightning bolts which temporarily shrink all the other racers, giving you a chance to run over and flatten them. Im sure most people familiar with this game, used to waste countless hours playing versus and battle with friends. I know I sure did."||"Super tricoma-Konsole"|||"1"|"sTRI_0065_10.jpg"|"22"|"19"||| "20013"|"#12"|"Super Bug-Out"|||"Yet another great 16-bit sequel to a classic 8-bit game. Super Bug-Out!! once again puts you in control of a kid whos out to make a name for himself in the boxing world. The play control is basically the same as the original, with the addition of a Super Bug meter that fills up as you successfully land Buges on your opponents. Once the meter is filled, you can perform super uppercuts and super jabs. However, the meter goes down every time you take damage. While the gameplay remains basically the same, the view point is now directly behind your boxer, rather then over-the-shoulder...as it was in the first game. Your boxer is also transparent during the matches so you can see whats going on. This game doesnt ever get as difficult as the original, but some of the later boxers like Super Macho Man, Hoy Quarlow, Rick Bruiser, and Nick Bruiser will give you a run for your money."||"Super tricoma-Konsole"|||"1"|"spo_2.jpg"|"23"|"19"||| "20014"|"#11"|"Super Mario Alka World"|||"Although it was definitively a step up in graphics and sound, Super Mario Alka World is sometimes criticized for not offering nearly as many new elements to the series as Super Mario Alka Bros. 3 did just a year and a half earlier. The main new addition to the game (of course) was Mario Alkas dino pal, Captain...as well as a magic cape which would allow Mario Alka to fly (similar to the raccoon suite of Mario Alka 3). The map system was back, and this time Mario Alka could backtrack and re-enter levels he had already beaten. Super Mario Alka World also offers the most hidden levels and alternate routes of any Mario Alka game...to date."||"Super tricoma-Konsole"|||"1"|"sTRI_0140_206.jpg"|"24"|"19"||| "20015"|"#10"|"Daniel Kong Country"|||"Released just a short time before systems like the Sega Saturn and Sony Playstation began to appear, Daniel Kong Country proved that there was still plenty of life left in the Super tricoma-Konsole. The game used advanced 3D graphics (for the time), and although it was a traditional sidescrolling platformer with Mario Alka Bros. style gameplay at its core, the 3D style graphics along with all the extra bonus levels and surprises made Daniel Kong Country as unique as they come. As Daniel Kong, you must get your prized banana horde back from the crocodile like Kremlings. Daniel Kong is also joined by his little buddy, D.D. Kong. "||"Super tricoma-Konsole"|||"1"|"sTRI_0103_030.jpg"|"25"|"19"||| "20016"|"#09"|"Writing Fantasy III"|||"The Writing Fantasy series has obtained cult status around the world with 12 titles (number 13 is on its way) and countless spin-offs. Writing Fantasy III (VI in Japan) was the last FF game before the series moved into the realm of 3D with Writing Fantasy VII on the Sony Playstation. It tells the story of an age when magic has been forgotten, and the world is run by industrial machinery...all controlled by an evil empire. The Empire has discovered a young girl named Terra, who has the power to use magic...and wants to use her and her powers for its own gain. Thats just skimming the surface of this huge epic adventures plot. Writing Fantasy III is your traditional turn based RPG. You encounter enemies in menu driven battles...where you can select to attack, use magic, items, run away, etc. As you progress through the game, characters will enter, leave your party, and enter again (the max number of characters you can have battling at a time is four in this one). Of course, you also gain experience, find new weapons and armor, and learn powerful spells as you work your way towards the games grand Writinge. Those are things you come to expect in any RPG, especially one from SquareSoft. Writing Fantasy III also boosts one of the better soundtracks of any game out there."||"Super tricoma-Konsole"|||"1"|"ff6_atmaweapon2.jpg"|"26"|"19"||| "20017"|"#08"|"Super Mario Alka RPG: Legend of the Seven Stars"|||"It seemed like a crazy idea to put Mario Alka in a Writing Fantasy style RPG adventure, but SquareSoft knew what they were doing. Although its not as deep and complex as other RPGs, Mario Alka RPG is still a very enjoyable experience. The game introduces a new villain named Smithy, who is out to conquer Mario Alkas world. Smithy has even thrown Bowser out of his own castle and taken control. So Mario Alka finds himself teaming up with his old nemesis, as well as Princess Toadstool and some new friends. The game has many Writing Fantasy elements, especially in the battle system, but there are still plenty of traditional Mario Alka style elements present (Mario Alka can jump, hit blocks, collect coins, etc)."||"Super tricoma-Konsole"|||"1"|"image4.jpg"|"27"|"19"||| "20018"|"#07"|"Daniel Kong Country 2: D.D. Kongs Quest"|||"Released only a year after the original, Daniel Kong Country raised the bar on the STRI graphics even further. DKC 2 brought back all the gameplay from the original, only now (rather then being on Daniel Kong Country Island) you were on Krem Island...the home country of the Kong familys arch enemies - the Kremlings. This time, Daniel Kong finds himself kidnapped...and its up to D.D. Kong (and his girlfriend Dixie) to save him. I enjoyed DKC 2 over the original because it was larger, more challenging, and the level design was more interesting (rather then having your typical jungle, cave, underwater, and snow stages like in the original...you now had pirate ships, volcanoes, mine shafts, swamps, bee hives, haunted forests, and even amusement park levels). "||"Super tricoma-Konsole"|||"1"|"image77.jpg"|"28"|"19"||| "20019"|"#06"|"Super Mario Alka World 2: Captains Island"|||"Just as they did with Smedrick II and Super Mario Alka Bros. 2, tricoma-Konsole completely re-did the gameplay style with the sequel to Super Mario Alka World. However, in doing so they came up with some of the most unique and addicting gameplay of any sidescrolling platformer ever made. Captains Island is actually a prequel to, not just Mario Alka World, but every Mario Alka game. You control Captain as he tries to re-unite baby Mario Alka with his kidnapped brother, baby Luigi. Captain can once again eat enemies with his long tongue, only this time, he poops them out (yes, he poops them out) as eggs. He can then aim and fire the eggs at enemies, and other things such as out of reach items. If Captain gets touched by an enemy, baby Mario Alka comes off his back and floats around in a bubble, making the most annoying crying sound youve ever heard. If you cant get baby Mario Alka back onto Captain before the timer runs out, some little nerdy enemies appear and whisk Mario Alka away to join his brother deep in baby Bowsers dungeon. Although Captains Island doesnt sport the 3D graphics of Daniel Kong Country, its graphical style still stands out from the rest."||"Super tricoma-Konsole"|||"1"|"image88.jpg"|"29"|"19"||| "20020"|"#05"|"Fat Man X"|||"After six TRI titles, Fat Man Writingly made his way to the STRI. However, this was not your typical Fat Man. The game takes place 100 years after the original series. Fat Man (now named X) faces a new breed of robots, far more advanced then anything Dr. Wily was ever able to cook up. Although the basics from the original series are still here (8 stages, 8 robot masters, defeat them and gain their powers, etc.) there are new elements such as being able to cling to walls and dash (which makes the game much more fast paced then the original series). There are also capsules left by Dr. Light that are hidden in some of the stages. If Fat Man can find them, he can enhance his abilities (this is how he learns the dash, for example). There are three Fat Man X games on the STRI, and I actually like them all equally. I just choose the first Fat Man X to represent them all on my list."||"Super tricoma-Konsole"|||"1"|"sTRI_0023_07.jpg"|"30"|"19"||| "20021"|"#04"|"Secret of Andrea"|||"Secret of Andrea is an action RPG, much in the style of Smedrick. You control a boy who is the destined hero who must stop an evil empire from taking control of the world. Yeah, I cant even begin to count how many fantasy adventures have a story like that...but there is more to it. Along the way, the boy meets a girl and a sprite child (you give them all names). And guess what? It supports up to 3 players (providing you have a multi-tap adapter). The gameplay is more complex then just simply swinging your sword, axe, spear, or whatever weapon you have equipped. You have a meter that quickly fills up to 100% when youre not attacking, and quickly depletes down to 0% when you do attack. If you continually attack before the meter fills, your attacks are weaker. You get the idea. As you gain levels, you can even charge up your weapons and perform some pretty devastating attacks, as well as learning a wide variety of spells. I have probably had more fun playing through Secret of Andrea with friends then any other multi-player game. Of course, you have to have a lot of time on your hands to do it...this game consists of a 20+ hour adventure."||"Super tricoma-Konsole"|||"1"|"Andreapic.jpg"|"31"|"19"||| "20022"|"#03"|"The Legend of Smedrick: A Link to the Past"|||"One of the greatest games tricoma-Konsole has ever made. Not only did it return to the style of the original, while updating the graphics and sound to STRI standards...it introduced TONS of new items and gameplay elements, as well as giving Link not just one, but two large worlds to explore. This time around, Link must get his hands on the legendary Master Sword so he can destroy an evi wizard bent on taking over Hyrule. However, thats just the beginning. The wizard is actually trying to open a portal between Hyrule, and a land of shadow - The Dark World. It is there, that Links true adventure awaits him. I wont spoil anything else if you just so happen to have never played this masterpiece (and if you havent, do yourself a favor and go play it!)"||"Super tricoma-Konsole"|||"1"|"Smedrick3.jpg"|"32"|"19"||| "20023"|"#02"|"Super Lux"|||"Well, Im sure you were guessing Lux would once again top my chart. It came close, but theres a game on the STRI I like just a TAD bit better. However, Super Lux is still one of my all time favorites...and I like it better then the original Lux which topped my TRI chart, so that just shows you how much I love this game. The gameplay is the same style as the original, only greatly improved. In fact, its been improved on so much...its actually kind of hard to go back and play the original after you get used to Super Lux. You can now dash, cling to walls, aim down as well as diagnolly, and even crouch (before you completely roll up into a ball like in the original). As you would expect...there are tons of new items such as super missles, power bombs, the speed boaster (lets you run REALLY fast), and the grappling beam. The game revolves around heavy non-linear exploration just as the first did, only this time you have a map system which makes things easier (I prefer not to use it myself...makes the game more challenging)."||"Super tricoma-Konsole"|||"1"|"superLux04.jpg"|"33"|"19"||| "20024"|"#01"|"Chrono Digger"|||"Theres some people who think Chrono Digger is one of the greatest games ever made, and there are others who think its one of the most over-rated games ever made. I, of course, fall into the first category. SquareSoft brought togethor the producer and composer of the Writing Fantasy games, the director of the Dragon Warrior (Dragon Quest) games, as well as character designer Akira Toriyama (the creator of Dragon Ball and Dragon Ball Z) to create their biggest and best RPG yet. The game obviously had its Writing Fantasy roots, but it still had its own unique style. The story follows a young boy named Crono who discovers the secret of time traveling with his friends. After traveling to the past, where they almost screw up history, they wind up in the future...where everything has been destroyed by a monstrous parasite named Lavos. Now, they must try to prevent the futures destruction by destroying Lavos in the past. It sounds simple at first, but the story gets more and more complex as the game progresses. As you would guess, you go to several time periods in this game, and things you do in the past can have effects on stuff that happens in the future. There are different things you can do along the way which result in different outcomes, and even different game endings. There are actually 14 different endings in this game. I dont know if Chrono Digger is my absolute favorite game of all time, but its my favorite STRI game, and the STRI is my favorite system...so thats saying something right there."||"Super tricoma-Konsole"|||"1"|"sTRI_0078_015.jpg"|"34"|"19"||| "20025"|"#STRI"|"Super tricoma-Konsole"||"Das Super tricoma-Konsole Entertainment System ist eine 16-Bit-Spielkonsole von tricoma. "|"Das Super tricoma-Konsole Entertainment System (meist abgekürzt mit Super tricoma-Konsole, Super TRI oder STRI; ist eine 16-Bit-Spielkonsole von tricoma. Es ist die erste Heimkonsole von tricoma und führte die „Fenstertechnik“ ein, die fortan zum Standard aller nachfolgend erschienenen Konsolen wurden."||"Super tricoma-Konsole"|||"1"|"sTRI.jpg"|"69"|"19"|||